UML Explained is an approachable, non-technical
introduction to the Unified Modeling Language (UML), the standard
graphical notation for modeling the elements, structure, and behaviors
of object-oriented software systems.
Assuming no prior knowledge
of the UML, object-oriented design, or programming fundamentals,
this book fully explains basic concepts and terminology, such
as objects, classes, and use cases. It shows how the UML integrates
with an iterative and incremental process. Numerous sample UML
diagrams and a running example throughout the book help you understand
how to apply the UML to real-world software development. Also
included is a comprehensive glossary of important terms.
You will learn about
such essentials as:
- The importance of visual
modeling
- How the UML identifies
objects and classes
- Capturing requirements
and defining use cases with the UML
- How to extend the UML
and enhance visual models
- Modeling the details of
object behavior with activity diagrams and statechart diagrams
- How the UML fits in with
an iterative and incremental process such as the Unified Process
- Component and deployment
diagrams
Whether you are a non-technical
professional who needs to understand software development activities
within the workplace, or a system designer who has never worked
with the UML before, UML Explained is the perfect place
to start.
Kendall Scott provides UML training and mentoring on a nationwide
basis through ICONIX. (You can learn about the one-day Introduction
to UML course that ICONIX offers at www.iconixsw.com/IntroToUML.html. The book evolved from Kendall's
development of this course.) He is also an experienced technical
writer who specializes in making complex, highly technical material
accessible to non-technical readers. He is the supporting author
of UML Distilled (Addison-Wesley, 1997 ) and UML Distilled,
Second Edition (Addison-Wesley, 1999), and the co-author (with
Doug Rosenberg) of Use Case Driven Object Modeling with UML
(Addison-Wesley, 1999) and Applied Use Case Driven Object Modeling
(Addison-Wesley, 2001). Kendall's UML Dictionary is available
at www.usecasedriven.com/UML.htm.
To purchase UML Explained from the Amazon.com website, click
here.
Contents
Preface
Organization of This Book
Background
Acknowledgments
Chapter 1: Why the UML?
Why Model Software?
What Makes a Good Software
Model?
Where Did the UML Come From?
Views of a System
Chapter 2: The UML and
Process
The Four Phases
The Five Workflows
Iterations and Increments
Chapter 3: Identifying
Relevant Real-World Things
Objects
Classes
Class Relationships
Class Diagrams
Object Diagrams
Notes
Packages
Chapter 4: Capturing Requirements
Actors and Use Cases
Use Case Diagrams
Flows of Events
Organizing Use Cases
Packages and Use Cases
More about Use Cases
Chapter 5: Expressing How
Things Work Together
Robustness Analysis
Messages and Actions
Sequence Diagrams
Collaboration Diagrams
Expressing Time on Interaction
Diagrams
Analysis Packages and Design
Packages
Chapter 6: Refining the
Structure of Things
Abstract Classes
Dependencies
Attribute and Operation
Details
Extending the UML
Interfaces and Classes
Template Classes
Design Classes and Packages
Chapter 7: Describing Flows
Activities and Actions
Branching and Merging
Forking and Joining
Activity Diagrams
Processes, Threads, and
Active Objects
Activity Diagrams and Packages
Chapter 8: Tracking the
Lives of Things
Events
States, Transitions, and
Guard Conditions
State Machines and Statechart
Diagrams
More about States and Transitions
Composite States
State Diagrams and Packages
Chapter 9: Showing How
Groups of Things Work Together
Collaborations
Patterns, Mechanisms, and
Frameworks
Systems and Subsystems
Chapter 10: Describing
How Things Will Be Built
Components
Component Diagrams
Nodes
Deployment Diagrams
Physical Diagrams and Packages
*UML is a trademark of Object Management
Group, Inc. in the U.S. and other countries.
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